Description
Blueprint’s A Window to Computers, a series of eight books compliant with the updated ICSE syllabus, provides the best and the most comprehensive understanding of the computer science subject. The focus of the books is on developing the basic concepts and skills required to operate a computer.
- Chapter Alert – Objectives at the beginning of each chapter to make learning focussed
- Boot-Up – Chapter introduction with two delightful characters: PC and RAM
- Dashboard – Starting of concept teaching
- Activity Time – In-text activities that make learning enjoyable
- Testing Time – In-text questions to reinforce the concept
- Factopaedia – Additional facts related to computer science that enhance knowledge
- Access Point – Tips for better retention of concepts
- Keyboard Shortcuts – Quicker methods of navigating commands in the computer software
- IT Glossary – Definitions of some important terms in the chapter
- Memory Stick – Quick recapitulation of the main points of the chapter
- Troubleshoot – Exercises based on MCQs, Short and Long Questions, to assess the understanding
- In The Lab – Hands-on activities to experience better understanding
- Life Skills – Correlation of Life skills with computers
- Integration – Linking of other subjects with computer science
- Weblinks – Weblinks for exploring and research work
- Note For Teachers – Pedagogical suggestions to make teaching innovative
- Test Papers – 2 test papers, to assess and strengthen the understanding
- Projects – To encourage application-based learning
- National Cyber Olympiad Sample Questions – Questions to give learning, a competitive edge
- Games for classes 3-5, to make learners understand the ethics of correct usage of computers
- Comic strips for classes 6-8 to create awareness while sharing information on the Internet
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